Triple Captain in FPL: What it is and when to use the chip
How does the Triple Captain work in FPL and when is it best to activate this chip?

Triple Captain — one of the most popular and potentially high‑scoring chips in Fantasy Premier League (FPL). Its activation allows tripling the points of the selected captain instead of the standard doubling. With a successful player pick and a suitable schedule this tool can bring the team a significant amount of additional points.
The most common strategy is to use Triple Captain during a Double Gameweek (DGW), when the selected player has two matches in a single game week. However this is not the only option: sometimes a great opportunity arises in a regular week if a star attacking player gets an especially favourable schedule.
Let's examine how Triple Captain works in Fantasy PL, how many times it can be used, when is best to activate it and what to watch out for when choosing a player.
What is Triple Captain in FPL and how does it work?
Triple Captain is a special chip that increases the captain’s points multiplier from two to three. In a regular game week the selected captain receives double the points earned, and after activating Triple Captain – triple.
For example, if a player scores 10 points in a game week, the standard captaincy will bring your team 20 points. With Triple Captain this result rises to 30 points.
The situation becomes especially interesting when a player has two matches within a single Gameweek. In that case the points from both fixtures are counted, and then the triple multiplier is applied to their total.
Player points | Normal captain | Triple Captain |
|---|---|---|
5 points | 10 | 15 |
10 points | 20 | 30 |
15 points | 30 | 45 |
20 points | 40 | 60 |
It is important to understand that Triple Captain does not add extra game points to the player. It only increases the amount of points your team receives for his performance. Therefore the chip’s effectiveness directly depends on how successfully you chose the captain.
How many times can you use Triple Captain in a season?
In the 2026/27 season FPL managers receive two Triple Captain chips. The first is available in the first half of the campaign, the second – after the switch to the second part of the season.
First Triple Captain: can be activated from the start of the season up to the deadline of Gameweek 19.
Second Triple Captain: becomes available from GW20 and can be used until the end of the season.
An unused chip from the first half of the season does not carry over to the second. Therefore it is important to plan the strategy in advance and not leave the first Triple Captain unused until the last week before the chip set change.
Moreover, only one chip may be used in a single Gameweek. For example, activating Triple Captain and Bench Boost simultaneously is not allowed.
When is it best to use Triple Captain?
Choosing the right gameweek is perhaps the most important part of the Triple Captain strategy. You shouldn't rush to activate it just because your captain has had several successful matches in a row. It's better to wait for a situation where the probability of a high number of points is truly high.
Double Gameweek — the best moment for Triple Captain
Double Gameweeks are traditionally considered the most attractive opportunity to use Triple Captain. In such a gameweek the club plays two matches, and the players have the chance to earn points in both fixtures.
Imagine your captain scored 8 points in the first match and another 6 in the second. His total for the Gameweek would be 14 points. With a regular captain assignment the team would get 28 points, and with Triple Captain activated — 42.
The difference is 14 extra points. That's why Double Gameweek can significantly increase the potential return from the chip.
However, having two matches by itself does not guarantee success. You need to evaluate not only the number of fixtures but also their difficulty, the likelihood of the player starting, possible rotation, and his attacking role in the team.
Regular Gameweek with a favorable calendar
You don't always have to wait for a Double Gameweek. Sometimes a suitable opportunity for Triple Captain appears in a regular gameweek, when one of the league's top attacking players faces an opponent that is struggling defensively.
Home matches against teams with low defensive output can be especially attractive. If a top striker or attacking midfielder is in great form, consistently creates goal‑scoring opportunities and takes penalties, his potential can justify using the chip even with only a single fixture.
When choosing this option, consider:
the opponent regularly concedes a large number of shots and dangerous chances on their goal;
the match is played at your captain's team's home stadium;
the player is in good form and consistently involved in attacking actions;
the player has a high probability of playing most of the match;
there are no serious concerns about injury or rotation.
How to correctly choose a captain for Triple Captain?
Even in a Double Gameweek, not every player deserves the triple multiplier. When selecting a candidate, you should consider not only the player's popularity or his price in FPL, but also several important metrics.
1. High probability of starting
First and foremost, you need to make sure the player regularly starts and is not at risk of rotation. This is especially relevant during periods with a tight schedule, when clubs play several matches in a short span of time.
A player who might miss one of the two fixtures or receive limited playing time represents an increased risk for Triple Captain. Even high scoring output does not always offset the likelihood of being absent on the pitch.

2. High attacking potential
For Triple Captain it is preferable to choose players who can regularly take part in creating and finishing goal-scoring attacks. Primarily these are main forwards, attacking midfielders and penalty takers.
Pay attention to the following indicators:
Goals and goal assists: the player's actual scoring performance.
xG (expected goals): the quality and quantity of goal-scoring chances created by the player.
xA (expected assists): potential for goal-scoring passes.
Involvement in set pieces: execution of penalties, free kicks and corner kicks.
Playing time: how regularly the player spends 80–90 minutes on the field.
A defender or goalkeeper can also become captains, but for Triple Captain it is usually preferable to have players with higher attacking potential. Goals, assists and additional bonuses give them the opportunity to score significantly more points.
3. Difficulty of upcoming matches
When selecting a captain for a Double Gameweek, it is important to analyze both fixtures. One should not focus solely on a single convenient match while ignoring the other, if the opponent is significantly stronger defensively.
Assess the current form of the opponents, the number of goals conceded, the reliability of the defensive line and the statistics of chances allowed. It is also useful to consider where the matches will be played — at home or away.
If a player has two fixtures against opponents with problematic defenses, his Triple Captain potential looks especially attractive.
4. Form and role of the player in the team
Even the most expensive FPL player is not necessarily a good choice for Triple Captain in a specific gameweek. It is important to consider his current form, his place in the tactical setup, and the extent of his involvement in the team's attacking actions.
Preference should be given to players through whom most attacks are built. Players who regularly receive the ball in dangerous areas, frequently shoot at goal, and take part in penalties are especially valuable.
Can you cancel Triple Captain after activation?
Yes. Unlike Wildcard and Free Hit, the Triple Captain and Bench Boost chips can be cancelled at any time before the deadline of the respective Gameweek.
This is especially useful if, after activating the chip, new information about a player's condition emerges. For example, the player suffered an injury in training, was not included in the match squad, or serious doubts arose about his participation in the upcoming fixture.
To avoid unpleasant surprises, it is recommended to follow club news and check injury information right before the deadline. If the chosen captain no longer appears to be a reliable option, you can cancel Triple Captain and save it for the next gameweek.
What happens if the captain does not play?
If the player for whom Triple Captain was activated does not play a single minute on the field during the Gameweek, the triple multiplier will automatically shift to the vice-captain.
If the vice-captain also does not play any minutes, the additional bonus will be lost. Moreover, the used Triple Captain does not return to the chip pool.
Therefore, appointing a vice-captain is especially important when using Triple Captain. It is advisable to choose another reliable starting‑lineup player for this role, who is highly likely to get playing time.
Main mistakes when using Triple Captain
Too early activation. You shouldn't use the chip just because your captain is in good form. A more promising Double Gameweek may appear later.
Focusing exclusively on Double Gameweek. Two matches do not guarantee a high result. Sometimes a single favorable match can be a more attractive option.
Ignoring rotation. If a player risks missing one of the fixtures or getting limited playing time, the potential benefit from the chip is significantly reduced.
Choosing the captain based on popularity. High ownership of a player among FPL managers does not mean that he is the best candidate for Triple Captain.
Insufficient attention to the vice-captain. If the main captain does not play a minute, the vice-captain will receive the triple multiplier.
Forgotten first chip. A Triple Captain from the first half of the season expires after the GW19 deadline, so you shouldn't postpone the decision until the last moment.
Frequently asked questions about Triple Captain in FPL
How many points does the captain get with an activated Triple Captain?
All points scored by the player for the gameweek are multiplied by three instead of the standard doubling. For example, with a result of 10 points the team will get 30 points for the captain.
Can you use Triple Captain in a Double Gameweek?
Yes. It is one of the most popular strategies. The player's points from both matches are summed, after which the result is multiplied by three.
Can you use two Triple Captains in one season?
Yes. In the 2026/27 season two chips are available: the first can be used until the GW19 deadline, the second starting from GW20. An unused first chip does not carry over to the second half of the season.
Can you cancel Triple Captain?
Yes. If there is still time before the gameweek deadline, an activated Triple Captain can be cancelled. This allows you to change the decision after news about injuries, rotation or team line-ups appears.
What happens if the captain and vice-captain do not play?
If both players do not spend a single minute on the field during the Gameweek, the triple multiplier will not be applied to either player. The used Triple Captain is not refunded.
Can you use Triple Captain and Bench Boost in the same gameweek?
No. In Fantasy Premier League only one chip can be activated within a single Gameweek.
Conclusion
Triple Captain is an excellent tool for increasing points in Fantasy Premier League, but its effectiveness largely depends on choosing the right moment and player. The most obvious opportunity is a Double Gameweek featuring one of the league's top attacking players. However, regular gameweeks with especially favorable fixtures should not be excluded.
The key is not to rush the activation, carefully assess the player's form, the likelihood of him playing, and the difficulty of upcoming matches. If there is no suitable option yet, it's better to keep the chip for a more promising opportunity.



